Generate Procedural, Stylized Rocks in Unity

- Create an empty game object in the scene
- Assign Procedural_Rock_Generator script as component to that empty game object
- Then we can see that some rock cliffs will be creating in the scene
- Now adjust the options as you need
- To get start with presets there are shape & material dropdown options avaialble
- Shape dropdown will provide different types of rock shapes
- Material dropdown will provide different types of material looks
- The rest of the options are very straight forward and self explanatory.
- Seed: random integer for generating random shapes.
- Density: count factor of rocks.
- Radius: individual rock distance from center.
- Scale: rock size in both x and y axis.
- Direction: the leaning angle of rocks between 0 to 180 degrees.
- Width: rock size in x axis.
- Length: rock size in y axis.
- Height: height of rocks
- Random Areas: displays the head vertices in XZ-plane from circle shape to random. 0 means circle shape, 1 means full random positions in the XZ-plane.
- Random Heights: displays the head vertices in Y-axis in random amounts. 0 means no random y-position, 1 means full random Y-position.
- To get start with presets there are shape & material dropdown options avaialble